
I recently put some more effort in my rendering demo i created for a course on the vienna ut last semester.
Its shows an outdoor scene with a spaceship flying over terrain and several graphics effects that my team created.
The demo is available at
my homepage. The installer doesn`t install the Xna redistributable on your machine by itself so you might have to install that first. The project is open source and is available
here via svn. Please note that the code is still a bit messy and undocumented. unfortunately i dont have more time to work on that project at the moment. but if u have questions just post a comment.
It is not yet optimized perfectly and a bit harware hungry, but it should run well on an decent (nvidia ;-)) graphics card. Shader model 3.0 is minimum.
The Effects included are:
- Shadow Mapping with 3*3 pcf filter and blurring of the shadow map render target
- Terrain multi Texturing
- Motion Blur with temporal coherence
- Distance based (linear) Fog
- Normal mapping w. calculation of the normals in software
- A simple particle effect