Montag, 7. Juni 2010

Star Command News

















Some new effects:

- a sphere like shield for big ships ( will be a transparent texture, when its finished)
- explosions from an xna sample
- a fighter shield, that blends with the models contours

Donnerstag, 13. Mai 2010

Star Command vers 0.1

















Screenshot of the upcoming starship strategy game i am currently working on.

This is a very early stage of developement and a lot of things will change, hence its version 0.1.

Basically you can command and build stuff, and have some econmic system and resource management. New pics coming soon...

Mittwoch, 12. Mai 2010

Tau Prime Reloaded
















I recently put some more effort in my rendering demo i created for a course on the vienna ut last semester.

Its shows an outdoor scene with a spaceship flying over terrain and several graphics effects that my team created.

The demo is available at my homepage. The installer doesn`t install the Xna redistributable on your machine by itself so you might have to install that first. The project is open source and is available here via svn. Please note that the code is still a bit messy and undocumented. unfortunately i dont have more time to work on that project at the moment. but if u have questions just post a comment.

It is not yet optimized perfectly and a bit harware hungry, but it should run well on an decent (nvidia ;-)) graphics card. Shader model 3.0 is minimum.

The Effects included are:

- Shadow Mapping with 3*3 pcf filter and blurring of the shadow map render target

- Terrain multi Texturing

- Motion Blur with temporal coherence

- Distance based (linear) Fog

- Normal mapping w. calculation of the normals in software

- A simple particle effect

Text wee...

This is a test for teh upcoming webblog weeeee